After that final round of clean-up, we end up with:

#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Wspiapi.h>

// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib

namespace LegacySockets
{
SOCKET Connect(const char* server)
{
    SOCKET ConnectSocket = INVALID_SOCKET;

    struct addrinfo hints   = {0};
    hints.ai_family         = AF_UNSPEC;
    hints.ai_socktype       = SOCK_STREAM;
    hints.ai_protocol       = IPPROTO_TCP;
    struct addrinfo* result = NULL;
    const char* DefaultPort = "27015";
    int iResult = getaddrinfo(server, DefaultPort, &hints, &result); // Resolve the server address and port
    if (iResult == 0) {
        for (struct addrinfo* ptr = result; ptr != NULL; ptr = ptr->ai_next) {          // Attempt to connect to an address until one succeeds
            ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol); // Create a SOCKET for connecting to server
            if (ConnectSocket != INVALID_SOCKET) {
                iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);   // Connect to server.
                if (iResult != SOCKET_ERROR)
                    break;
                closesocket(ConnectSocket);
                ConnectSocket = INVALID_SOCKET;
            }
        }
        freeaddrinfo(result);
    }
    return ConnectSocket;
}

int Client(const char* server = "localhost") // returns total bytes sent or -1 on error
{
    int totalBytesSent = -1;

    WSADATA wsaData;
    int iResult = WSAStartup(MAKEWORD(2,2), &wsaData); // Initialize Winsock
    if (iResult == 0) {
        SOCKET ConnectSocket = Connect(server);
        if (ConnectSocket != INVALID_SOCKET) {
            const char* sendbuf = "this is a longer test";
            iResult = send(ConnectSocket, sendbuf, static_cast<int>(strlen(sendbuf)), 0); // Send an initial buffer
            if (iResult != SOCKET_ERROR) {
                totalBytesSent = iResult; // the return value
                iResult = shutdown(ConnectSocket, SD_SEND); // shutdown the connection since no more data will be sent
                if (iResult != SOCKET_ERROR) {
                    do {
                        const int        DefaultBufLen = 512;
                        char recvbuf    [DefaultBufLen];
                        int recvbuflen = DefaultBufLen;
                        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0); // Receive until the peer closes the connection
                    } while (iResult > 0);
                }
            }
            closesocket(ConnectSocket);
        }
        WSACleanup();
    }
    return totalBytesSent;
}
}

Ok, it still looks kind of C-ish, but at least the code coverage is 100%. We can refactor it more later.

Next, let’s do the same thing to the server side, still making sure that the test passes, and then click Next.